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Part panda, part wizard. Behold – Pandalf! When the going gets tough Pandalf has a host of tricks and distractions up his sleeve. When not locked in combat, they love to conjure smoky spectres of legend!

Overview Edit

Pandalf is the son of Zomdalf and one of the members of the Epic panda family, which doesn’t change the fact that he’s crap. Do NOT use him at all unless you have very few epics. The only helpful Pros he has is the fact that he can breed two legendaries (see below). That, and his speed is the only saving grace from falling the same rank as Rabidex.

Pros:

  • Great speed
  • 1 extra turn move
  • Decent power
  • Can breed two legendaries (Worker Hulk and Malair)

Cons:

  • Special sucks: AoE Blind
  • Bad trait and life
  • The only useful moves it has is the Team Haste (even then, this effect is useless at helping, at all) and extra turn move. Other than those moves, rest of the moves are worthless.
  • Cooldowns on moves that shouldn't have it, at all.
  • The new design for him isn't as good as the old one.

Recommended Moveset Edit

Gandalf the Panda Wizard Edit

  • Leaf Choke (45 Nature dmg, 25s, 2-turn CD)
  • Mass Haste / Fast Attack (Team Haste, 26s, 2-turn CD) and (20 Physical dmg + Self Extra Turn, 16s, 2-turn CD)
  • Quagmire / Prismatic Ray (30 Nature dmg + Slow, 25s, 1-turn CD) and (45 Magic dmg, 29s, 2-turn CD)
  • Arcane Orb / Spores (AoE 25 Magic dmg, 37s, 2-turn CD) and (AoE 25 Nature dmg, 37s, 2-turn CD)

Recommended Runes: 3 Team Speed Edit

Counters Edit

  • Any Fire attackers can just put this Gandalf wannabe out of its misery due to its crappy life stats and bland and god-awful movepool. Examples are Burning Rogue, and Callisto.
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