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A Negative Status Effect is a temporary status inflicted to an enemy, which will have a negative impact on the rest of the battle. These effects can control a monster (stop him from attacking, or make him attack his teammates), inflict damage over time (torture effects), temporarily nerf one of its stats (Health, Power or Speed), and much more.

Here they are!

Note: As you can see, links for each status effect are currently being created - these links list monsters that use that particular status effect!

Control Effects Edit

Negative effects listed here will stop the monster from attacking for a given amount of turns.

  • Stun: May stop the target from attacking for 1 Turn, then gives the monster Stun Immunity for one turn.
  • Freeze: May stop the target from attacking for 1 Turn, then gives the monster Freeze Immunity for 1 Turn.
  • Possession: Target will attack it's allies or support it's enemies for 1 Turn, then receive Possession Immunity for 1 Turn
  • Mega Possession: Target will attack its allies or support its enemies for 2 Turns, then receive Possession Immunity for 1 Turn.
  • Hack, Corrupt, Rebooted, Subscribed:

Control moves that don't apply to Epics Edit

  • Baby Reversion: Transforms target into baby. Monster will lose its next turn and it can't be targeted by skills.
  • Mega Stun: May stop the target from attacking for 2 Turns, then gives the monster Stun Immunity for one turn.
  • Mega Freeze: May stop the target from attacking for 2 Turns, then gives the monster Freeze Immunity for one turn.
  • Mega Corrupted: Monster will randomly select an available skill, special skill, or

recharge. Skills targeting enemies will target allies, and skills targeting allies will target enemies.

Torture Effects Edit

Negative effects listed here will drain a given monster's Life and/or Stamina for a given amount of turns.

  • Bleed: Target loses 10% Life every turn and deals 20% less damage for three turns.
  • Burn: Target loses 15% Life every turn for three turns.
  • Curse: Target loses 10% of Life and Stamina for 1 Turn, then 20% the next and 40% on the third turn.
  • Drowned: Target loses 10% Life and 15% Stamina every turn for three turns.
  • Ignite: Target loses 20% Life every turn for two turns.
  • Nanovirus: Target loses 10% Life every turn and positive effects are blocked for three turns.
  • Nightmares: Target loses 5% Life and 10% Stamina every turn for three turns.
  • Poison: Target loses 10% Life every turn and deals 20% less damage for four turns.
  • Quicksand: Target loses 15% Life every turn for four turns.
  • Shock: Target loses 5% Life and cannot perform extra turn skills for three turns.
  • Stamina Leak: Target loses 15% Stamina every turn for three turns.
  • Sunburn: Target loses 15% Life every turn and has 15% less accuracy for three turns.

Curse Effects Edit

Overall effects that "nerf" certain traits, like damage, accuracy, etc.

  • Daze: Target's accuracy and power lowered by 25% for three turns.
  • Half Life: Target's Maximum life reduced by 50% for three turns.
  • Major Damage Reduction: Target's power reduced by 50% for two turns.
  • Minor Blind: Target's accuracy reduced by 25% for one turn.
  • Slow: Reduces Target's speed by 25% for two turns.
  • Total Blind: Monster's accuracy is reduced by 100% for one turn
  • Total Damage Reduction: Monster's damage is reduced by 100% for two turns.
  • Trait Disabled: Removes Target's Trait for three turns.
  • Plague: All attacks on target will hit, healing is reversed for three turns.

Weakness Effects Edit

These effects apply a weakness (80% more damage) to a certain element to target for 3 Turns.

Other Effects Edit

  • Guard Down: Incoming attacks will always hit target for 2 Turns
  • Negate Healing: Target cannot be healed for 3 Turns
  • Plague: All attacks on target will hit, healing is reversed for 3 Turns.
  • Reverse Healing: Target loses life instead of gaining life from healing for 3 Turns
  • Shield Block: Removes and blocks shields for 3 Turns
  • Trait Disabled: Removes Target's Trait for 3 Turns
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