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Hippierion was Ingenica's final project at Monster School. She had meant to create a warrior, but something went wrong with the circuits at the last minute, and she didn't have time to fix them before her deadline. Hippierion turned out to have impressive skills but a chill attitude.

Overview Edit

Role: Support

Hippierion is an interesting support monster to say the least.

Pros:

  • Good speed
  • Attacks cost very, very little stamina
  • Very good trait
  • Special is impressive

Cons:

  • Health is average
  • Can't do any damage
  • Some skills heal the enemy team (although this can be countered if they're affected by the Negate Healing / Reverse Healing)
  • Cooldowns can be a bit much
  • Only form of denial is Total Damage Reduction, so status effect can still go through (e.g. Poison, Stun, etc.)

Recommended Moveset Edit

Full Support Edit

  • Peace Pipe (AoE Blind + Daze w/ 17s, 1-turn CD)
  • Deep Rest (50% heal [ally] + 100% stamina w/ 8s, 4-turn CD)
  • Relaxing Smoke (AoE Total Damage Reduction w/ 8s, 4-turn CD)
  • Needed Rest (20% heal [ally] + 40% stamina w/ 14s, 2-turn CD)

Recommended Runes: 3 Team Speed

Percentage Based Damage Dealer + Damage Reduction Edit

  • Passive Resistance (AoE Total Damage Reduction + 25% heal [enemies] w/ 20s, no CD)
  • Deep Rest
  • Pacific Resistance (AoE Total Damage Reduction + 30% heal [enemies] w/ 14s, 2-turn CD)
  • Needed Rest

Recommended Runes: 3 Team Speed

Note: (This is a bit of a gimmicky set. Only use this if you have a monster that can apply AoE Reverse Healing or Negate Healing)

Recommended Allies

  • Since some of his skills can also heal the enemy team, any monsters with access to Reverse Healing, like Dr. Marihelson, or Negate Healing like Cybele and Semargl are strongly recommended to pair him while denying the enemy team (with Total Damage Reduction) without drawbacks.
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