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{{Monster|title1 = Herr Kommissar|elements = Dark, Fire|rank = B|power = 2,890|life = 17,855|speed = 2,940|trait = Hardened - All status effects have a 20% less accuracy against it|image1 = Herr Kommissar.png}}Herr Kommissar has been commanding battalions for years. Thanks to his experience, he was developed an ability to detect cowards in his unit and he uses this to make sure no one escapes. If violence is needed to keep everyone in line, so be it.
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{{Monster|title1 = Herr Kommissar|elements = Dark, Fire|rank = A-|power = 2,890|life = 17,855|speed = 2,940|trait = Hardened - All status effects have a 20% less accuracy against it|image1 = Herr Kommissar.png|caption1 = For the Mother Land!}}Herr Kommissar has been commanding battalions for years. Thanks to his experience, he was developed an ability to detect cowards in his unit and he uses this to make sure no one escapes. If violence is needed to keep everyone in line, so be it.
   
'''Role: Support'''
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'''Role: Support'''
   
 
== Overview ==
 
== Overview ==
Imagine [https://monster-legends-competitive.fandom.com/wiki/Metalisha Metalisha] except more violent at supporting her allies, that's where Herr Kommissar comes in. He supports his team by increasing their damage output via Double Damage, Turn transfer to any ally, especially deniers, restore an ally's stamina 100% (with the cost of his own), and make allies immune to Possession. He has one problem, though: he harms his allies a lot by inflicting negative status and removing stamina via his support moves. Overall, he is a decent support monster. But please, if you want to use him, use another support that can heal and remove negative effects. Do not use him as your main support.
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Herr Kommissar supports his team mainly by increasing their damage output. However, most of his support moves have negative side effects for his allies, and even himself. He is overally a decent support monster, but it is better to have another monster with support moves, mainly NER.
   
 
=== '''Pros''' ===
 
=== '''Pros''' ===
* Great Speed and Trait
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* Good speed and power
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* Good trait
* He can turn transfer, increase damage, restore stamina, and make all allies immune to Possession.
 
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* Team Possession immunity + Self-Extra Turn
* Very good relic slots
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* Good relic slots
 
* Special gives '''3''' extra turns to himself
 
* Special gives '''3''' extra turns to himself
* Low stamina costs - Highest is only '''19 stamina'''!
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* Low stamina costs
* Has high-damaging moves, coupled with his decent power stat, despite being a support.
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* Has high-damaging moves, coupled with his decent power stat, despite being a support
   
 
=== '''Cons''' ===
 
=== '''Cons''' ===
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* Moderate cooldowns
* Cooldowns can be annoying
 
* All of his support skills have recoils
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* All of his support skills, except one, have recoils
* Bad life
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* Mediocre life
* No NER, so his support skills might be countered by Nanovirus, Positive Effects Blocked, and Shock.
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* No NER, so his support skills are vulnerable to some negative status effects, such as Nanovirus
   
 
== Recommended Moveset ==
 
== Recommended Moveset ==
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* Punish Unloyalists / Any moves on ''Loyalty to the state!'' skillset (Unloyalists for 30 Fire dmg, 19s, 1-Turn CD)
 
* Punish Unloyalists / Any moves on ''Loyalty to the state!'' skillset (Unloyalists for 30 Fire dmg, 19s, 1-Turn CD)
 
* Any moves on ''Loyalty to the state!'' skillset
 
* Any moves on ''Loyalty to the state!'' skillset
This moveset is to cater for whoever wants to use him as a semi-attacker and use his Power stat as an advantage. ''Horrible Punishment'' will deal heavy dark damage to an enemy, especially Earth monsters, but will give your team nightmares. Otherwise, use ''Rival Purge'', with 20 dmg output and 1-Turn CD lower, if you want a high damaging move with no recoils. ''Punish Unloyalists'' dish out moderate fire damage to Nature monsters. If that's too trashy for you, you can also opt to choose moves in the above skillset.
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This moveset caters for whoever wants to use him as a semi-attacker and use his Power stat as an advantage. ''Horrible Punishment'' will deal heavy dark damage to an enemy, especially Earth monsters, but will give your team nightmares. Otherwise, use ''Rival Purge'', with 20 dmg output less, but a 1-Turn lower CD, if you want a high damaging move with no recoils. ''Punish Unloyalists'' dish out moderate fire damage to Nature monsters. If that's too trashy for you, you can also opt to choose moves in the above skillset.
   
 
'''Recommended Runes''': 1 Strength, 2 Team Speed; 1 Team Strength, 1 Strength, 1 Team Speed; any 3 Team Runes of your choice
 
'''Recommended Runes''': 1 Strength, 2 Team Speed; 1 Team Strength, 1 Strength, 1 Team Speed; any 3 Team Runes of your choice
   
 
== Counters ==
 
== Counters ==
* PER users, like Musu, can wash away all of Kommissar's status effects he applied on his team.
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* PER users, like [[Musu]], can wash away all of Kommissar's status effects he applied on his team.
 
[[Category:Dark monsters]]
 
[[Category:Dark monsters]]
 
[[Category:Fire monsters]]
 
[[Category:Fire monsters]]

Revision as of 04:56, 14 April 2020

Herr Kommissar has been commanding battalions for years. Thanks to his experience, he was developed an ability to detect cowards in his unit and he uses this to make sure no one escapes. If violence is needed to keep everyone in line, so be it.

Role: Support

Overview

Herr Kommissar supports his team mainly by increasing their damage output. However, most of his support moves have negative side effects for his allies, and even himself. He is overally a decent support monster, but it is better to have another monster with support moves, mainly NER.

Pros

  • Good speed and power
  • Good trait
  • Team Possession immunity + Self-Extra Turn
  • Good relic slots
  • Special gives 3 extra turns to himself
  • Low stamina costs
  • Has high-damaging moves, coupled with his decent power stat, despite being a support

Cons

  • Moderate cooldowns
  • All of his support skills, except one, have recoils
  • Mediocre life
  • No NER, so his support skills are vulnerable to some negative status effects, such as Nanovirus

Recommended Moveset

Loyalty to the state! (Full Support)

  • For The General! (Team Double Damage + Ignite, 18s, 3-turn CD)
  • Exhaustion Charge (Ally Extra turn + 50% stamina drain, 16s, 3-turn CD)
  • Inspiring Sacrifice (Self 100% Stamina drain + Ally 100% stamina regeneration, 17s, 1-turn CD)
  • Endless Loyalty (Team Possession and Corruption Immunity + Self Extra-turn, 19s, 2-turn CD)

Recommended Runes: 3 Team Speed

Support/Semi-Attacker

  • Horrible Punishment / Rival Purge (60 Dark dmg + Team Nightmares, 17s, 3-Turn CD) / (Purge for 40 Dark dmg, 17s, 2-Turn CD)
  • Punish Unloyalists / Any moves on Loyalty to the state! skillset (Unloyalists for 30 Fire dmg, 19s, 1-Turn CD)
  • Any moves on Loyalty to the state! skillset

This moveset caters for whoever wants to use him as a semi-attacker and use his Power stat as an advantage. Horrible Punishment will deal heavy dark damage to an enemy, especially Earth monsters, but will give your team nightmares. Otherwise, use Rival Purge, with 20 dmg output less, but a 1-Turn lower CD, if you want a high damaging move with no recoils. Punish Unloyalists dish out moderate fire damage to Nature monsters. If that's too trashy for you, you can also opt to choose moves in the above skillset.

Recommended Runes: 1 Strength, 2 Team Speed; 1 Team Strength, 1 Strength, 1 Team Speed; any 3 Team Runes of your choice

Counters

  • PER users, like Musu, can wash away all of Kommissar's status effects he applied on his team.