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== Overview ==
 
== Overview ==
Imagine Metalisha except more violent at supporting her allies, that's where Herr Kommissar comes in. He supports his team by increasing their damage output via Double Damage, Turn transfer to any ally, especially deniers, restore all allies stamina (with the cost of his own), and make allies immune to Possession. He has one problem, though, he harms his allies a lot by inflicting negative status and removing stamina via his support moves. Overall, he is a decent support monster. But please, if you want to use him, use another support that can heal and remove negative effects. Do not use him as your main support.
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Imagine [https://monster-legends-competitive.fandom.com/wiki/Metalisha Metalisha] except more violent at supporting her allies, that's where Herr Kommissar comes in. He supports his team by increasing their damage output via Double Damage, Turn transfer to any ally, especially deniers, restore an ally's stamina 100% (with the cost of his own), and make allies immune to Possession. He has one problem, though: he harms his allies a lot by inflicting negative status and removing stamina via his support moves. Overall, he is a decent support monster. But please, if you want to use him, use another support that can heal and remove negative effects. Do not use him as your main support.
   
 
'''Pros:'''
 
'''Pros:'''
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== Recommended Moveset ==
 
== Recommended Moveset ==
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Full Support
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=== Full Support ===
 
* For The General! (Team Double Damage + '''Ignite''', 18s, '''3-turn CD''')
 
* For The General! (Team Double Damage + '''Ignite''', 18s, '''3-turn CD''')
   
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* Endless Loyalty (Team Possession and Corruption Immunity + Self Extra-turn, 19s, '''2-turn CD''')
 
* Endless Loyalty (Team Possession and Corruption Immunity + Self Extra-turn, 19s, '''2-turn CD''')
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'''Recommended Runes''': 3 Team Speed
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=== Support/Semi-Attacker ===
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* Horrible Punishment / Rival Purge (60 Dark dmg + Team Nightmares, 17s, 3-Turn CD) / (Purge for 40 Dark dmg, 17s, 2-Turn CD)
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* Punish Unloyalists / Any support moves above of your choice (Unloyalists for 30 Fire dmg, 19s, 1-Turn CD)
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* Any support moves above of your choice
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This moveset is to cater for whoever wants to use him as a semi-attacker and use his Power stat as an advantage. ''Horrible Punishment'' will deal heavy dark damage to an enemy, especially Earth monsters, but will give your team nightmares. Otherwise, use ''Rival Purge'', with 20 dmg output and 1-Turn CD lower, if you want high damage with no recoils. ''Punish Unloyalists'' dish out moderate fire damage to Nature monsters. If that's too trashy for you, you can also opt to choose the above skills.
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'''Recommended Runes''': 1 Strength, 2 Team Speed; 1 Team Strength, 1 Strength, 1 Team Speed; any 3 Team Runes of your choice
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== Counters ==
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*
 
[[Category:Dark monsters]]
 
[[Category:Dark monsters]]
 
[[Category:Fire monsters]]
 
[[Category:Fire monsters]]

Revision as of 06:11, 16 March 2020

Herr Kommissar has been commanding battalions for years. Thanks to his experience, he was developed an ability to detect cowards in his unit and he uses this to make sure no one escapes. If violence is needed to keep everyone in line, so be it.

Role: Support

Overview

Imagine Metalisha except more violent at supporting her allies, that's where Herr Kommissar comes in. He supports his team by increasing their damage output via Double Damage, Turn transfer to any ally, especially deniers, restore an ally's stamina 100% (with the cost of his own), and make allies immune to Possession. He has one problem, though: he harms his allies a lot by inflicting negative status and removing stamina via his support moves. Overall, he is a decent support monster. But please, if you want to use him, use another support that can heal and remove negative effects. Do not use him as your main support.

Pros:

  • Great Speed and Trait
  • He can turn transfer, increase damage, restore stamina, and make all allies immune to Possession.
  • Very good relic slots
  • Special gives 3 extra turns to himself
  • Low stamina costs - Highest is only 19 stamina!
  • Has high-damaging moves, coupled with his decent power stat, despite being a support.

Cons:

  • Cooldowns can be annoying
  • All of his support skills have recoils
  • Bad life
  • No NER, so his support skills might be countered by Nanovirus, Positive Effects Blocked, and Shock.

Recommended Moveset

Full Support

  • For The General! (Team Double Damage + Ignite, 18s, 3-turn CD)
  • Exhaustion Charge (Ally Extra turn + 50% stamina drain, 16s, 3-turn CD)
  • Inspiring Sacrifice (Self 100% Stamina drain + Ally 100% stamina regeneration, 17s, 1-turn CD)
  • Endless Loyalty (Team Possession and Corruption Immunity + Self Extra-turn, 19s, 2-turn CD)

Recommended Runes: 3 Team Speed

Support/Semi-Attacker

  • Horrible Punishment / Rival Purge (60 Dark dmg + Team Nightmares, 17s, 3-Turn CD) / (Purge for 40 Dark dmg, 17s, 2-Turn CD)
  • Punish Unloyalists / Any support moves above of your choice (Unloyalists for 30 Fire dmg, 19s, 1-Turn CD)
  • Any support moves above of your choice

This moveset is to cater for whoever wants to use him as a semi-attacker and use his Power stat as an advantage. Horrible Punishment will deal heavy dark damage to an enemy, especially Earth monsters, but will give your team nightmares. Otherwise, use Rival Purge, with 20 dmg output and 1-Turn CD lower, if you want high damage with no recoils. Punish Unloyalists dish out moderate fire damage to Nature monsters. If that's too trashy for you, you can also opt to choose the above skills.

Recommended Runes: 1 Strength, 2 Team Speed; 1 Team Strength, 1 Strength, 1 Team Speed; any 3 Team Runes of your choice

Counters