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{{Monster|title1 = Herr Kommissar|elements = Dark, Fire|rank = B|power = 2,890|life = 17,855|speed = 2940|trait = Hardened|image1 = Herr Kommissar.png}}Herr Kommissar is a good Dark Support. He has one problem. He harms his allies a lot. He has a AoE 2x damage and Ignite. He has a 60 Dark Damage, but it has AoE Nightmares [allies]. He can give extra turns to allies, there is 50% stamina removal from that ally. Overall, he is a decent support monster. But please, if you want to use him, use another support that can heal and remove negative effects. Do not use him as your main support.
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{{Monster|title1 = Herr Kommissar|elements = Dark, Fire|rank = B|power = 2,890|life = 17,855|speed = 2,940|trait = Hardened - All status effects have a 20% less accuracy against it|image1 = Herr Kommissar.png}}Herr Kommissar has been commanding battalions for years. Thanks to his experience, he was developed an ability to detect cowards in his unit and he uses this to make sure no one escapes. If violence is needed to keep everyone in line, so be it.
   
 
'''Role: Support'''
 
'''Role: Support'''
   
 
== Overview ==
 
== Overview ==
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Herr Kommissar is a good Dark Support. He has one problem. He harms his allies a lot. He has a AoE 2x damage and Ignite. He has a 60 Dark Damage, but it has AoE Nightmares [allies]. He can give extra turns to allies, there is 50% stamina removal from that ally. Overall, he is a decent support monster. But please, if you want to use him, use another support that can heal and remove negative effects. Do not use him as your main support.
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'''Pros:'''
 
'''Pros:'''
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* Good Power and Speed stat
* Fast
 
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* He can turn transfer, increase damage, restore stamina, and make all allies immune to Possession.
* High Power
 
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* Very good relic slots
* 2x damage and Ignite all allies
 
 
* Special gives '''3''' extra turns to himself
* Extra turns
 
 
* Low stamina costs - Highest is only '''19 stamina'''!
* Decent Special - 3 extra turns
 
* Low stamina costing moves - highest is 19 stamina
 
 
'''Cons:'''
 
'''Cons:'''
* Cooldowns
 
* All support moves have drawbacks
 
* One of the few monsters where a default skill might come in useful
 
* Bad life
 
 
* Cooldowns can be annoying
 
* Cooldowns can be annoying
 
* All support skills have recoils
 
* Bad life
   
 
== Recommended Moveset: ==
 
== Recommended Moveset: ==

Revision as of 00:49, 15 October 2019

Herr Kommissar has been commanding battalions for years. Thanks to his experience, he was developed an ability to detect cowards in his unit and he uses this to make sure no one escapes. If violence is needed to keep everyone in line, so be it.

Role: Support

Overview

Herr Kommissar is a good Dark Support. He has one problem. He harms his allies a lot. He has a AoE 2x damage and Ignite. He has a 60 Dark Damage, but it has AoE Nightmares [allies]. He can give extra turns to allies, there is 50% stamina removal from that ally. Overall, he is a decent support monster. But please, if you want to use him, use another support that can heal and remove negative effects. Do not use him as your main support.

Pros:

  • Good Power and Speed stat
  • He can turn transfer, increase damage, restore stamina, and make all allies immune to Possession.
  • Very good relic slots
  • Special gives 3 extra turns to himself
  • Low stamina costs - Highest is only 19 stamina!

Cons:

  • Cooldowns can be annoying
  • All support skills have recoils
  • Bad life

Recommended Moveset:

  • For The General! (AoE 2x Damage + Ignite w/ 18s, 3-turn CD)
  • Exhaustion Charge (Extra turn + 50% stamina removal [ally] w/ 16s, 3-turn CD)
  • Inspiring Sacrifice (100% stamina removal [self] + gain 100% stamina [ally] w/ 17s, 1-turn CD)
  • Endless Loyalty (AoE Possession Immunity + extra turn w/ 19s, 2-turn CD)