The body of this mercenary has mutated several times over the years due to continuous exposure to radiation. Growler is a well-known menace in the deserted wastelands, where he feeds on unexpected travelers.

Role: Denier/Attacker

Overview[edit | edit source]

Growler is a great Denier/Attacker who has access to a variety of status effects, mainly Nightmares and Stun. He has all around great stats, and has earned his place on S- Rank.

Pros:

  • Nice stats on the whole
  • Good trait
  • Access to Mega-Possession
  • AoE Dark Weakness
  • Self-20% Shield after damage
  • Moderately-low stamina costs

Cons:

  • Moderately-high cooldown on best moves
  • 4-Slot Syndrome
  • No Earth-based AoE moves, so he'll be walled by Earth Monsters

Recommended Moveset[edit | edit source]

Half-Life 3[edit | edit source]

  • Toxic Mirage / Wasteland Toxins (Toxin for 25 AoE Dark dmg + 50% Nightmares + 50% Daze, 33s, 2-turn CD) / (Wasteland for AoE Dark Weakness, 24s, 1-turn CD)
  • Mutant Rage (40 AoE Dark dmg, 34s, 3-turn CD)
  • Brain Hemorrahge (40 Dark dmg + MegaPossession, 26s, 3-turn CD)
  • Raging Ambush (50 Earth dmg + Stun, 26s, 2-turn CD)

Here is a standard Growler moveset. You may want your denier to go first, so 2 Strength 1 Team Speed. To fully use his capability as an attacker, 3 Strength. Use Wasteland Toxin first to amplify your damage output. Then use Mutant Rage after. Brain Hemorrhage is there to damage and Possess a key monster in the enemy team. Raging Ambush can stun an ememy.

  • Recommended Runes: 2 Strength, 1 Speed / 2 Strength, 1 Team Speed / 3 Strength ===

Counters[edit | edit source]

  • Great Light attackers, like Kaori, can take him out.
  • Earth Taunt monsters, like Koarim, can wall his single-target Earth-based moves. But be wary of Brain Hemorrhage, as it can possess Koarim in a span of 2 turns.
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