Fenix has existed in the magical world for very long. He was the first creature to be able to resurrect after a defeat in battle. He is also an advisor even for the wisest monsters.

Role: Attacker/Support

Overview [edit | edit source]

Fenix is a good to okay monster, suffice to say, but not as much good to the other monster above its rank.

Pros:

  • Great buff moves (for itself and allies)
  • Easy to rank up (Cells Dungeon)
  • Decent Special
  • 50 Fire dmg + Self-Precision move
  • Can breed a legendary monster (Firelequin)
  • Great Relic Slots for an attacker (Sword/Sword)

Cons:

  • Bad Stats, especially its Power (for an Attacker)
  • Terrible Trait
  • Only has Burn and Dmg Reduction as negative status effects
  • Only have 1 AoE move
  • Moderate cooldowns

Recommended Moveset[edit | edit source]

  • Incandescence Barrage / Fenix Power (45 Magic dmg + Damage Reduction, 23s, no CD) / (Team Damage Boost, 24s, 2-Turn CD)
  • Inferno Wind (50 Fire dmg + Self Precison, 26s, 2-Turn CD)
  • Combustion Boost (50 Fire dmg + Dmg boost, 26s, 2-Turn CD)
  • Hot Campfire (AoE 30 Fire dmg + Burn, 33s, 3-Turn CD)

Recommended Runes: 1 Strength, 2 Team Speed; 3 Team Speed

Counters[edit | edit source]

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