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Revision as of 20:22, 31 December 2019

This beast is related to Dragons; it shares their appetite and their powerful capabilities. Missing wings? No problem; it can roll!

Overview

The Dragonian Beast is one of the first Epic monsters released in the game. Unlike most monsters like it, however, it is easy to use and dangerous. It's stat aren't the best, but it's a good counter for magic and thunder skills which often blind. He has good health and strength, but he lacks in speed. He is still a scary opponent if used correctly.

Pros:

  • Good Health and mediocre Attack.
  • AoE Stun
  • 2 no CD 50 damage attacks
  • 0 CD stun attack
  • Special attack can daze
  • CPU will most likely spam Brazil roll, so it makes it hard to defend with
  • Easy rank up since he is breedable.
  • Can breed a legendary (Deadwolf)

Cons:

  • Low speed
  • Accuracy is slightly lower than usual on some skills
  • Fire does too much damage

Recommended Moveset

Epic Beast

  • Brazil Roll (29 Nature dmg + stun w/ 15s, no CD) There’s also stone rod but it wastes more stamina and has a 1 turn CD.
  • Jungle Fighter II (AoE 25 Nature dmg + Stun w/ 42s, 2-turn CD)
  • Rockorites (60 Earth dmg w/ 31s, 1-turn CD)
  • Biohit (50 Nature dmg w/ 18s, no CD)
  • 3 Power

This skillset is designed to be a balance between an attacker and an immobilizer. With one AoE Stun with 2 turn cooldown and one No-Cooldown Stun move, he does a good job at stopping enemy attacks. Rockorites is sure to destroy any thunder monsters with one hit, and Biohit is strong against magic monsters.

You Shall Not Attack

  • Brazil Roll (29 Nature dmg + stun w/ 15s, no CD)
  • Stone Rod (30 Earth dmg + Stun w/ 18s, 1-turn CD)
  • Jungle Fighter II (AoE 25 Nature dmg + Stun w/ 42s, 2-turn CD)
  • Rockorites (60 Earth dmg w/ 31s, 1-turn CD)
  • 2 Speed; 1 Power / 2 Speed; 1 Team Power

This skillset turns the Dragonian Beast into a full-on immobilizer. Three of his skills induce Stun and the other does massive damage. By getting the first hit he could use Jungle Fighter II, allowing all allies to boost and/or deal damage. He could then either use one of his other stun moves, one of which has a one turn cooldown and the other having none, or he could use Rockorites which obliterates any thunder monster.